OneStopList

Creatures

OSRS Dragon Slayer II XP Lamps: Rewards and Choices

Updated November 6, 2026

OSRS Dragon Slayer II XP Lamps: Rewards and Choices

Yes. Completing Dragon Slayer II in Old School RuneScape rewards two experience lamps, each granting 100,000 experience in a skill of your choice, provided that skill is at least level 50. You can use them on the same skill or split them between two eligible skills; they are optional rewards, not automatic levels.

What the Dragon Slayer II lamps give

The quest’s two XP lamps are the main flexible experience reward. Each lamp gives 100,000 XP when used on a skill that meets the level requirement. That means the maximum total is 200,000 XP, but only if you use both lamps on eligible skills.

  • Number of lamps: Two.
  • Experience per lamp: 100,000 XP.
  • Minimum skill level: Level 50 in the skill receiving the lamp.
  • Choice: Use both in one skill, or put one in each of two skills.

The lamps are not restricted to combat skills, and the quest does not require you to choose a particular skill when claiming them. Their value comes from letting you direct a large amount of experience toward a skill you want to train or avoid training by other methods.

How to use the lamps

After earning the rewards, use a lamp from your inventory and select a skill that meets its requirement. The game displays the available skill choices and the experience amount before you confirm. Check the selected skill carefully: lamp experience is spent when you use the item, and you cannot switch it to another skill afterward.

  1. Make sure the intended skill is at least level 50.
  2. Use one of the Dragon Slayer II reward lamps from your inventory.
  3. Select the skill you want to receive the XP.
  4. Confirm the selection, then repeat for the second lamp if desired.

You do not need to use the lamps immediately. If you are unsure where the experience will help most, you can keep them until you have compared your levels, goals, and any relevant account restrictions. In particular, iron accounts and players pursuing self-imposed restrictions may want to consider whether using a lamp in a skill fits their rules.

Choosing a skill for 100,000 XP

There is no universally best choice. A skill that is expensive or slow for your account may be a better target than one you already enjoy training. Some players use lamps to meet a level requirement, while others prioritize skills whose training methods they find tedious. The right decision depends on your account, not on a quest requirement.

  • Check useful milestones: A lamp can help reach a level needed for a quest, diary, equipment, or training method. Confirm the actual requirement before committing.
  • Consider your training plans: If you intend to train a skill soon through activities you enjoy, putting the XP elsewhere may make more sense.
  • Compare the level impact: 100,000 XP produces different level gains depending on the skill’s starting level. It generally covers more levels at lower levels than at higher ones.
  • Account for your restrictions: Ironman modes and other account rules can affect how useful a level or training shortcut is to you.

For example, a player close to a level requirement may use a lamp to cross that threshold, while someone with no immediate unlock in mind could save the lamps and decide later. Avoid choosing solely because a skill is described as “slowest” or “most expensive”: training methods and prices change, and personal goals matter more than a generic ranking.

Requirements and quest context

Dragon Slayer II is a grandmaster quest, and its requirements are substantial. Players must complete a long set of prerequisite quests and meet several skill requirements before beginning. The lamps are a reward for completing the quest, so they are not available as a shortcut to its prerequisites.

The quest’s other rewards are separate from the lamps. Completing it unlocks access to the Myths’ Guild and its associated features, as well as further content connected to the quest’s story and boss encounter. If you are planning the quest, consult the current in-game quest journal or a maintained OSRS quest guide for its full, exact prerequisite list; requirements and game details can be updated over time.

Do not confuse the lamps with the quest’s combat or access rewards. The XP items can be allocated to eligible skills, while unlocking the guild and completing the quest depend on finishing the quest itself. The lamps do not grant the quest’s other unlocks on their own.

Common mistakes and misconceptions

  • Expecting one 200,000 XP lamp: The reward is two lamps worth 100,000 XP each. You choose the destination separately for each.
  • Trying to use a lamp below level 50: The receiving skill must meet the minimum level. If it does not, train it first or select another eligible skill.
  • Assuming a lamp automatically grants a level: It awards a fixed amount of XP. The level gained depends on the skill’s current XP total.
  • Thinking the choice is part of the quest dialogue: The lamps let you pick a skill when you use them; you do not have to commit to a skill during the quest’s completion conversation.
  • Using both on a restricted account without checking rules: Some players follow personal or community restrictions beyond the game’s standard rules. Make sure the reward fits your own account plan.

Another common question is whether the lamps can be divided into smaller portions. They are used as individual reward items, each awarding its stated XP amount; they are not a pool that can be split into arbitrary amounts.

Frequently Asked Questions

How much XP do you get from Dragon Slayer II lamps?
There are two lamps, each worth 100,000 XP, for up to 200,000 XP total.

What level do you need to use a Dragon Slayer II lamp?
The skill you choose must be at least level 50 when you use the lamp.

Can both Dragon Slayer II lamps go into one skill?
Yes. You can use both on the same eligible skill or assign them to different skills.

Can I save the lamps instead of using them right away?
Yes. You can hold them and decide later, which is useful if you are waiting for a particular level goal.

Do the lamps count toward Dragon Slayer II requirements?
No. They are rewards for completing the quest; they do not bypass the quest’s prerequisites or grant its other unlocks.

Can I change the skill after using a lamp?
No. Once you confirm the skill and use the lamp, the experience is awarded to that skill and the choice cannot be undone.

Related

How pages are sourced and corrected: Sources and editorial policy.