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Dragon Slayer 2 XP Lamps: How Many & Best Use

Updated November 6, 2026

Dragon Slayer 2 XP Lamps: How Many & Best Use

Dragon Slayer II awards a total of 4 XP lamps, each granting 25,000 experience in a skill of your choice. You receive these lamps during the quest, one after each of the four boss fights, and you can use them on any skill above level 40.

Quest Background and Lamp Rewards

Dragon Slayer II is a master-tier quest in Old School RuneScape, released in January 2018. It continues the story from the original Dragon Slayer and involves the dragonkin, the Fremennik province, and the mythical dragonstone. The quest is known for its challenging boss fights and lengthy requirements, including 75 Crafting, 70 Magic, 68 Smithing, 66 Ranged, 62 Defence, and 50 Firemaking.

The four lamps are given at specific points in the quest, not all at once. Each lamp is a reward for defeating a different boss: the ancient wyvern, the rune dragon, the mithril dragon, and the final boss, Galvek. The lamps are untradeable and can be banked or used immediately. They are not the only reward—you also get 3 quest points, 65,000 XP in both Smithing and Magic, 40,000 XP in Ranged and Hitpoints, and access to the Myth’s Guild.

How the Lamps Work

Each lamp is used by clicking it and then selecting a skill from the interface. The skill must be level 40 or higher at the time you use the lamp. You can use all four lamps on the same skill, or spread them across different skills. The experience is granted instantly and does not require any additional actions.

One important detail: the lamps are not stackable in your inventory, so you’ll need to use or bank them between boss fights. Also, they are not tradeable, so you cannot sell them or give them to another player. If you die while carrying a lamp, it will appear as a drop on the ground, but you can pick it up again as long as you return before it despawns.

Choosing the Best Skill for Your Lamps

Because each lamp gives a flat 25,000 XP, the best skill to use it on depends on your goals. Here are the most common choices:

  • Runecrafting – Often considered the best choice because Runecrafting is slow and tedious. 100,000 XP (all four lamps) can save hours of training, especially at higher levels.
  • Agility – Another slow skill, but many players already train Agility through rooftop courses or the Hallowed Sepulchre, so the value is lower than Runecrafting.
  • Prayer – If you have a high Prayer level, 100,000 XP is significant, but it’s also easy to train with ensouled heads or dragon bones.
  • Herblore – Useful if you’re close to a level requirement for a quest or diary, but training is straightforward with potions.
  • Any skill you need for a quest or achievement diary – If you’re just shy of a level, using a lamp can save time.

Most players recommend saving the lamps for Runecrafting, as it is the most time-consuming skill to train efficiently. However, if you don’t plan to train Runecrafting at all, you might prefer to use them on a skill you actively want to level.

Common Problems and Misconceptions

One common misconception is that the lamps give a total of 100,000 XP in a single skill. That’s true if you use all four on the same skill, but each lamp is separate. Another misconception is that you can use them on any skill regardless of level—actually, you must have at least level 40 in the chosen skill.

Some players wonder if the lamps are worth saving for later. Since the XP is fixed at 25,000, it doesn’t scale with your level. Using them at level 40 gives the same XP as using them at level 99. However, the value of that XP is higher at higher levels because it saves more time, so many players wait until they have a high level in a slow skill before using the lamps.

Another issue: if you die during the boss fight after receiving a lamp, you might lose it if you don’t retrieve your grave in time. This is rare, but it’s worth noting that the lamps are not protected on death.

Comparison with Other Quest Rewards

Dragon Slayer II’s lamps are similar to those from other master quests. For example, Monkey Madness II also gives XP lamps, but they are smaller (25,000 each) and there are only two. The Dragon Slayer II lamps are the same size, but you get four, making the total 100,000 XP.

In contrast, the quest “Song of the Elves” gives a single lamp of 50,000 XP, and “Sins of the Father” gives 20,000 XP. So Dragon Slayer II is one of the most generous quest rewards in terms of XP lamps, but it’s also one of the most difficult quests.

Costs and Requirements to Start

To start Dragon Slayer II, you must have completed the quests “Dragon Slayer I,” “Heroes’ Quest,” “Legends’ Quest,” and “The Depths of Despair.” You also need the skill levels mentioned earlier. The quest itself requires you to gather various items, including a dragon metal shard, a wyvern visage, and a rune dragon scale, which can be expensive if you buy them from the Grand Exchange.

However, the lamps themselves are free—they are part of the quest reward. The only cost is the time and supplies needed to complete the quest, such as food, potions, and gear for the boss fights. If you are prepared, the quest can be completed in a few hours, but for many players it takes longer due to the difficulty of the final boss.

Safety and Strategy Tips

While the lamps are safe to use, the quest itself is dangerous. The boss fights can kill you if you’re not prepared. Here are some tips:

  • Bring high-level food and potions, such as super restores and brews.
  • Use the best ranged gear you can afford, as most bosses are weak to ranged.
  • For the final fight, learn the mechanics of Galvek’s attacks—his fireball can hit very high.
  • Keep your inventory organized so you can quickly use the lamp after each boss, but don’t risk dying while distracted.

Also, remember that you can leave the boss arena between fights to bank, but you must restart the boss if you die. The lamps are not lost if you die after receiving them, as long as you pick them up from your grave.

Alternatives to Using the Lamps

If you don’t want to use the lamps on a skill, you can simply leave them in your bank. They don’t expire, and you can use them at any time. Some players keep them as a souvenir, but there is no reason to hold onto them unless you’re saving them for a future goal.

Another alternative is to use them on a skill that you find particularly annoying, even if it’s not the most efficient. For example, if you hate mining, you could put all 100,000 XP into mining to skip some levels. The choice is entirely personal.

Frequently Asked Questions

How many XP lamps do you get from Dragon Slayer II? You get four lamps, each giving 25,000 XP, for a total of 100,000 XP.

Can I use the lamps on any skill? No, the skill must be level 40 or higher at the time of use.

Are the lamps tradeable? No, they are untradeable and cannot be given to other players.

What is the best skill to use the lamps on? Most players choose Runecrafting because it is slow, but it depends on your goals. Use them on a skill you want to level up quickly.

Do the lamps expire? No, they stay in your bank until you use them.

Can I use the lamps after the quest if I didn’t use them during? Yes, you can use them at any time after receiving them.

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